A passionate Unity VR Programmer dedicated to building immersive and interactive virtual experiences.
Hello! My name is Wyatt Murray, and I'm a passionate Game Developer with a strong focus on C# and Unity, specializing in VR programming. I have 4 years of experience in C#/Unity, and I thrive on crafting immersive game experiences and developing robust systems.
In my spare time, I enjoy VR gaming, playing Dungeons & Dragons with friends, 3D printing, leatherwork, and homelab building & management.
Developed and maintained features for the RabApp (Rapid Access Biosecurity App), including implementing data pipelines, enforcing access controls, and optimizing performance in a cloud-first environment.
Developed and maintained features for multiplayer VR games, including implementing Unity Netcode for GameObjects, optimizing performance with Unity ECS for Quest 2, and designing scalable inventory systems. Also created in-game tools for designers.
An independent VR project featuring an immersive spacecraft flight control system with dual-joystick functionality, real-time subsystem management, and physics-simulated 3D controls. Includes dynamic combat environments with customizable enemy waves and positional tracking turrets.
A collaborative personal project focused on Unity's Peer-to-Peer networking, developed within a one-week constraint. Features real-time tank combat, synced events, and a dynamic kill feed.
C#
C++
Python (Parquet/ETL)
Java / Spring Boot
Angular
PostgreSQL / SQL
Docker
AWS Backend
.NET Framework
Unity Engine / Unity DOTS
VR Development
Thymeleaf
Git + GitHub
Visual Studio / Code
IntelliJ
Jira / Confluence
GitHub Actions/LFS
Postman
Figma
If you believe my skills would be a valuable asset to your project or team, please don't hesitate to reach out via email. I look forward to hearing from you!