A passionate Unity VR Programmer dedicated to building immersive and interactive virtual experiences.
Hello! My name is Wyatt Murray, and I'm a passionate Game Developer with a strong focus on C# and Unity, specializing in VR programming. I have 4 years of experience in C#/Unity, and I thrive on crafting immersive game experiences and developing robust systems.
In my spare time, I enjoy VR gaming, playing Dungeons & Dragons with friends, 3D printing, leatherwork, and homelab building & management.
Developed and maintained features for multiplayer VR games, including implementing Unity Netcode for GameObjects, optimizing performance with Unity ECS for Quest 2, and designing scalable inventory systems. Also created in-game tools for designers.
An independent VR project featuring an immersive spacecraft flight control system with dual-joystick functionality, real-time subsystem management, and physics-simulated 3D controls. Includes dynamic combat environments with customizable enemy waves and positional tracking turrets.
A collaborative personal project focused on Unity's Peer-to-Peer networking, developed within a one-week constraint. Features real-time tank combat, synced events, and a dynamic kill feed.
C#
C++
Python
JSON
XML
.NET
Unity Engine
Unity DOTS
VR Development
Visual Studio
Jira
GitHub
Git LFS
GitHub Actions
Object-Oriented Programming (OOP)
DevOps
If you believe my skills would be a valuable asset to your project or team, please don't hesitate to reach out via email. I look forward to hearing from you!